${value} Energy Cost | 4 6 7 9 10 12 14 15 17 19 20 22 23 25
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${chance}% Chance of ${value} Bleeding Damage over ${duration} Second(s) | 10.0% Chance of min: [36.0, 45.0, 53.0, 62.0, 70.0, 79.0, 88.0, 96.0, 105.0, 114.0, 122.0, 131.0, 139.0, 148.0] Bleeding Damage over min: 3.0 Second(s)
|
${chance}% Chance of +${value}% Total Damage | 10.0% Chance of +[24.0, 31.0, 38.0, 44.0, 51.0, 58.0, 65.0, 71.0, 78.0, 85.0, 92.0, 98.0, 105.0, 112.0]% Total Damage
|
${chance}% Chance of +${value}% increased Pierce Ratio | 10.0% Chance of +[25.0, 31.0, 37.0, 42.0, 48.0, 54.0, 60.0, 65.0, 71.0, 77.0, 83.0, 88.0, 94.0, 100.0]% increased Pierce Ratio
|
MaxLevel | 10
|
UltimateLevel | 14
|